Applications
Rooms we build for.
Every room has to deal with basic physics.What changes is the purpose of the room.
Music production studios
Your room is part of every mix.
It sounds right in your studio. But not anywhere else.
Before treatment
After treatment
You finish a track at your studio, then play it in the car, on headphones, or on another system, and it has changed.
What you decide at your desk holds up in different listening environments.
Some wavelengths run longer than most rooms.They reflect and land back on themselves, so some notes get louder and some disappear.
The low end is clear and sits where you put it.
The room colours every decision you make, and because you hear it every session you stopped noticing.
You make decisions faster, because you trust the room.
Home theatre & hi-fi
A quality sound system needs a quality room.
Your room does not care about the brand of speakers in it.
Before treatment
After treatment
A capable system in an untreated room cannot sound the way it was designed to. The room adds its own character before it reaches you.
All frequencies land in balance, so the speakers get to work as intended.
Dialogue is the first thing the room takes.You turn it up to catch the talking, then back down when the next scene arrives.
You can follow the dialogue and leave the volume where it is.
More speakers mean more reflections.A surround array in a reflective room smears the placement it exists to create.
Surround channels sit where they were placed.You hear the mix as intended.
Clubs & live rooms
An untreated room makes a good system sound bad.
The room decides what your speakers are allowed to do.
Before treatment
After treatment
Bass carries more energy than a room can absorb.It builds against the walls, piles up in the corners, and comes back into the floor long after it left the speakers.
The low end hits in time.The floor moves to it and the booth hears what it is sending out.
Unclear audio makes one want to turn up the volume.As the level rises the low end grows faster than everything above it,and the problem only gets bigger.
You get more clarity at a lower volume.The room stops taking its cut.
Where you stand changes what you hear.Bass piles against the back wall and thins in the middle of the floor, so half the room is having a different experience.
Wherever you stand you hear the system and not the room.Everyone gets the same sound.
Restaurants & cafes
When the room gets loud, people get louder.
And then the room is louder still.
Before treatment
After treatment
One table lifts their voices to be heard.That raises the level everyone else is talking over, so they lift theirs.
The room stops feeding itself.At full capacity it sounds busy, not overwhelming.
Hard surfaces keep sound in the air instead of taking it out, so what reaches your table is every other conversation in the room, a moment late.
You hear the person opposite you, at the volume they are actually speaking.
A guest is in it for ninety minutes.The people working the floor are in it from open to close.A room this tiring wears on both.
A room that is easier to be in, for an hour or for a whole shift.
Offices & meeting rooms
Everyone hears everything, all day.
Words are harder to ignore than noise.
Before treatment
After treatment
Hard floors, glass partitions and exposed ceilings send speech across the whole floor rather than absorbing it, so you hear conversations from a long way off.
A conversation stays with the people having it.
You cannot choose not to hear it.Words pull at your attention in a way that plain noise does not, and an open floor keeps them coming all day.
The floor still sounds alive, without every conversation carrying across it.
Meeting rooms fail differently.Voices smear into one another, and on a call your microphone sends the room down the line along with the person talking.
Meetings are easier to follow, in the room and online.
Podcast & content studios
It's not your mic. It's your room.
Your room is in every recording you make.
Before treatment
After treatment
Play a recording back and you can hear the size of the room in it.Words run into each other, the voice sounds closed in, and there is a boxiness low down you never noticed.
The voice is recorded without the room in it.
A better microphone cannot change the balance between your voice and your room.That is set by distance, by pattern, and by how much the room absorbs.
You stop buying gear to solve a room problem.Treat it once and it stays treated.
In an untreated room, editing goes on trying to undo something already baked into the take.
Editing goes back to making good audio better, instead of rescuing it.
Not sure which one you are?
Most rooms are doing more than one job. Tell us what yours is for, send the dimensions and a few photos, and we will come back with an honest read on what it is actually doing.